Agenda

  1. Discussion: Four Values
    • Talk through a series of related questions with a small group of your peers, at the whiteboards.
    • Mr. Gordon will circulate to observe, listen, and prompt you as needed.
  2. Tutorial: Meet SF Symbols
    • Where your game’s icons come from. Change one, and add one.
  3. Tutorial: Your First Playground
    • A place to try a line of Swift and see its value right away.
  4. Concept: Variables and Data Types
    • Predict, then run, in your DataTypes playground: what value and type will each line give?
    • Then, in your Guessing Game: a new constant and a new variable.
  5. Concept: Making Decisions
    • How does a game choose what to do? Run a buggy medal decision in a Decisions playground.
    • Then, in your Guessing Game: tell the player which way to go.

Things to do before our next class